Below are the current rules in place for the league. | Expand all | Collapse all |
Draft position will be selected by each team. The selection order will be reverse order of the team standings based on the total points of the previous season. New teams will automatically get the position not selected by previous year teams.
Rounds: 16
There are no restrictions on the number of players a team must draft for any position, but a team must be able to complete a lineup with their roster.
Each team has a maximum of two (2) minutes to make a draft selection. If a team does not make a selection within the allotted time, the draft will continue with the next team. The team whose selection time has expired can send a chat message to the commissioner with their selection of an undrafted player, and at that time, the commissioner will manually add the player to the team's roster.
REGULAR SEASON | |
---|---|
COMPETITION | AMOUNT |
League | $15.00 |
Total Points | $25.00 |
Head-to-Head | $50.00 |
Total | $90.00 |
PLAYOFFS* | |
---|---|
COMPETITION | AMOUNT |
Total Points | $50.00 |
* Only collected if enough franchise owner participate. The minimum number of franchises required for a playoffs season is 5.
DEPOSIT** | |
---|---|
DESCRIPTION | AMOUNT |
Pre-Season | $200.00 |
** Must be sent to the Commissioner before the start of the weekend games of Week 2. Deposit acts as a credit and will be credited as part of the winning/losses payout, which takes place after the Superbowl.
The football draft will be null and void unless 50% of the games are played.
A teams winnings/losses are available immediately after MyFantasyLeague.com processes the league's final game. The league's "final game" is defined as the last regular season game or if a playoffs league is conducted, after the Super Bowl. For those teams that owe money and the amount is over $0.50, a "Pay Now" button will be available for the owner to pay either through a PayPal account or Debit/Credit Card. Once payment has been received by the Commissioner, the "Pay Now" button will no longer display. Payments to teams that are owed money will be made by check no later than five (5) business days, after all teams owing money have paid.
Any team owner not capable or unwilling to pay will be eliminated from the league, and their losses will be equally divided among the remaining teams and applied to their season ending balance.
Players are locked for weekly lineup submission at scheduled kickoff of their game. If a roster is not submitted, the previous week's roster will be used for that team. If a team owner is unable to submit or modify their lineup they can email, text, or call the League Commissioner or Site Administrator BEFORE the kickoff of the game, and an adjustment to their roster will be made prior to MyFantasyLeague.com processing the league's final game.
WEEKLY LINEUP | |
---|---|
POSITION | COUNT |
Quarterbacks | 1 |
Running Backs | 2 |
Receivers | 2 |
Tight End | 1 |
Flex Position (Running Back, Wide Receiver or Tight End) | 2 |
Kickers | 1 |
Defense/Special Teams | 1 |
The table below represents the Head-to-Head schedule for the Regular Season.
HEAD-TO-HEAD SCHEDULE | |
---|---|
WEEK | SCHEDULE |
1 - 16 | Randomly Selected by MyFantasyLeague.com System |
17 | 1
vs. 2 3 vs. 4 5 vs. 6 7 vs. 8 9 vs. 10 |
There is no cost to either team to perform a trade.
No trades are allowed after Week 14, unless the team cannot complete a lineup. Players that cannot play must be on the Injured Reserve (IR) list.
Players who are dropped from a team are placed on waivers, where all teams have the opportunity to place a claim for the player. Waivers is a set amount of time that a player is frozen prior to being added to a team. The waiver period is 1 day.
After a fantasy draft, all undrafted players are immediately placed on waivers and all teams can make waiver claims. Players are added to team rosters based on these waiver claims in the order specified by the current Waiver Priority. Waiver Priority is determined at first by the inverse order of the Draft. For example, if you had the first pick in the draft, your waiver priority would be the last position. Once your team is successful in its waiver claim, you will drop to the bottom of the waiver priority list.
After the season begins, the waiver priority list resets every Tuesday based on the inverse order of the standings (throughout the duration of the fantasy regular season). For example, if you are in first place, your waiver priority would be the last position. Once again, if your team is successful in its waiver claim, you will drop to the bottom of the waiver priority list.
Players lock at their individual game time. Any player available as a Free Agent within the league will switch over to Waivers at this time. These players will stay on Waivers through Wednesday mid-afternoon (3:00 PM ET) of the following week. All teams within the league have the opportunity to place waiver claims/requests from the player's lock time (individual game time) through late Wednesday morning.
When a player is placed on waivers and more than one owner claims/requests that player, the team with the higher waiver priority is awarded the player. As noted above, each time a successful waiver claim is completed, the team awarded that player is moved to the end of the Waiver Priority list for their next transaction.
Wavier Priority is determined by the following sort criteria:
WAIVER PRIORITY SORT CRITERIA | ||
---|---|---|
NUMBER | FIELD | ORDER |
1 | Power Ranking | Ascending |
2 | Total Points Scored | Ascending |
3 | Last Week's Point Total | Ascending |
If there are no claims on a player during the waiver period, the player becomes a free agent (i.e. can be picked up at any time). Note that if you drop a player and place him on waivers, you are unable to add that player to your roster again until after the waiver period has expired.
Each point earned is worth (+/-) $1.00. Fractional points to the second decimal point will be included for performance yardage related to total rushing, receiving, and passing yards. Weekly and Final standings are determined by the Overall Average of the league. Calculations are provided by MyFantasyLeague.com through their relationship with the Elias Sports Bureau.
Any official stat changes that are made by the Elias Sports Bureau after Thursday morning of a given week will not be included as an option to be processed. Since the NFL can make stat changes at any time, and since they often do make stat changes even after a week is over, the policy is to have a Thursday morning deadline for any official changes to be published and processed by MyFantasyLeague.com system.
A schedule will be generated from MyFantasyLeague.com at the beginning of the season of the rotations. At the end of the season, each team's win/loss record will be calculated with payouts as follows:
PLACE | PAYOUT |
---|---|
1st | $200.00 |
2nd | $150.00 |
3rd | $100.00 |
4th | $50.00 |
Tiebreakers will be determined on how the two tied teams performed against each other during the regular season's Head-to-Head match(es). If Head-to-Head match(es) does not result in a winning team, the team with the higher point total will be awarded the tiebreaker.
In addition to the $1.00/point calculated for each team, the Total Points Fees will be paid out to the top three (3) total points teams as follows:
PLACE | PAYOUT |
---|---|
1st | $125.00 |
2nd | $75.00 |
3rd | $50.00 |
In the event of a tie, monies will be split between all teams involved in the tie.
Fumbles on running or pass plays beyond the original line of scrimmage will initiate a new play from the point of the fumble recovery. If an offensive player scores a touchdown with the recovered fumble, it will be scored as a running play from the point of the fumble recovery. When the same player fumbles and recovers his own fumble and scores, it will be scored as a continuation of the original play. The player who recovered the fumble can only score points scored on a fumble recovery.
Rosters are not used. Instead, the league is a contest-type league, whereby an owner can start any NFL player two (2) times during the four (4) weeks Playoffs League. Any player can be played on multiple teams, and each week an owner builds their team, knowing that they can only play a player twice during the Playoffs League.
Playoffs take place on a season-by-season basis and participation is voluntary. Depending on the number of teams, the payouts are calculated as follows:
NUMBER OF TEAMS | PAYOUT |
---|---|
10 |
3rd Place - Playoffs Fee x 1 2nd Place - Playoffs Fee x 3 1st Place - Balance of Money |
Less Than 10 Greater Than 6 |
3rd Place -
Playoffs Fee x 1 2nd Place - Playoffs Fee x 2 1st Place - Balance of Money |
6 |
3rd Place -
Playoffs Fee x .75 2nd Place - Playoffs Fee x 1.5 1st Place - Balance of Money |
Less Than 6 |
3rd Place -
Nothing 2nd Place - Playoffs Fee x 1 1st Place - Balance of Money |
In the event of a tie, monies will be split between all teams involved in the tie.
If, over a four-week period, multiple franchise owners see a pattern of another owner not actively engaged in the league, a special owner's meeting, excluding the accused non-engaged owner, will be called. If during the special owner's meeting, it is confirmed that the accused is truly not engaged, the non-engaged owner will be removed from the league, their $200 pre-season deposit will be forfeited, and their players will be placed in the pool of waivers.
All franchise owners agree to install, on their mobile device, and join Signal for Instant Messaging (IM) communications between all franchise owners. Additionally, all franchise owners agree to join the private and secure Any Given Sunday group on Signal.
Event | Range (Low-High) | Points |
---|---|---|
Length of Passing TD | 0-24 | 4 |
Length of Passing TD | 25-39 | 6 |
Length of Passing TD | 40-54 | 8 |
Length of Passing TD | 55-110 | 10 |
Passing 2 Pointers | 0-110 | 2 |
Length of Rushing TD | 0-24 | 6 |
Length of Rushing TD | 25-39 | 9 |
Length of Rushing TD | 40-110 | 15 |
Rushing 2 Pointers | 0-110 | 2 |
Length of Receiving TD | 0-39 | 6 |
Length of Receiving TD | 40-54 | 9 |
Length of Receiving TD | 55-110 | 12 |
Receiving 2 Pointers | 0-110 | 2 |
Length of Field Goal Made | 0-39 | 3 |
Length of Field Goal Made | 40-49 | 4 |
Length of Field Goal Made | 50-59 | 5 |
Length of Field Goal Made | 60-99 | 6 |
Extra Points | 0-100 | 1 points each |
Offensive Fumble Recovery TD | 0-110 | 6 |
Passing Yards | 0.04 point for every 1 | |
Rushing Yards | 0.1 point for every 1 | |
Receiving Yards | 0.1 point for every 1 | |
Receiptions | ½ point for every reception | |
Pass Interception Thrown | -2 points each | |
Fumbles Lost on Offense | -2 points each |
Event | Range (Low-High) | Points |
---|---|---|
Number of Defensive & Special Teams TDs | 6 points each | |
Safeties | 2 points each | |
Sacked a QB | 1 point each | |
Interception Caught | 2 points each | |
Fumble Recoveries (from Opponent) | 2 points each | |
Total Points Allowed | 0 | 10 |
Total Points Allowed | 1-6 | 7 |
Total Points Allowed | 7-13 | 4 |
Total Points Allowed | 14-20 | 1 |
Total Points Allowed | 21-27 | 0 |
Total Points Allowed | 28-34 | -1 |
Total Points Allowed | 35-100 | -4 |